AI Insights · Timothy · September 2024
Top 5 High Fantasy Games on iOS in Oceania: Q3 2024 Performance
Explore the performance of top high fantasy games on iOS in Oceania during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, the high fantasy games category on iOS in Oceania showcased intriguing trends across various metrics. Here’s a closer look at the top five games in this category, based on data from Sensor Tower.
Clash of Clans from Supercell exhibited a fluctuating revenue pattern, starting the quarter with approximately $181K and peaking at $206K by the end of September. Weekly downloads were relatively stable, with a slight rise towards the end of the quarter, reaching around 5K. Active users hovered near 500K, experiencing minor fluctuations throughout the period.
Coin Master, developed by Moon Active, saw a consistent revenue stream, ranging from $108K to $151K. Downloads showed some variability, with numbers starting at about 4.2K, dipping mid-quarter, and recovering to around 2.9K by September. Active users remained steady, fluctuating slightly around 24K.
Clash Royale, another title from Supercell, experienced a notable revenue peak at the beginning of July with $136K, stabilizing around $79K by quarter's end. Download trends were stable, with a slight increase reaching approximately 4.9K in early September. Active users saw a gradual increase from 181K to nearly 197K by the end of the quarter.
Evony by TOP GAMES INC. maintained a steady revenue, with figures ranging between $83K and $104K. Downloads showed an upward trend initially, peaking at 6.7K, before declining to 3.2K by the end of September. Active users increased from 11.8K to 16.4K mid-quarter, before gradually declining to 12.2K.
Mobile Legends: Bang Bang, published by Shanghai Moonton Technology Co., Ltd., demonstrated a gradual revenue increase from $81K, peaking at $101K in late July, and ending the quarter at $72K. Downloads were relatively low, starting at 1.9K and slightly increasing to 2K by September. Active users remained consistent around 28K, with minor fluctuations.
For more detailed insights into the performance of these games, visit Sensor Tower.